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      <title>Quartz 4</title>
      <link>https://surajgoraicse.github.io/dev-notes-remote</link>
      <description>Last 10 notes on Quartz 4</description>
      <generator>Quartz -- quartz.jzhao.xyz</generator>
      <item>
    <title>pgadmin</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/5-devops-git-linux/docker/examples/pgadmin</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/5-devops-git-linux/docker/examples/pgadmin</guid>
    <description><![CDATA[ docker run -d \ --name pgadmin \ --network server_default \ -e PGADMIN_DEFAULT_EMAIL=surajgoraicse@gmail.com \ -e PGADMIN_DEFAULT_PASSWORD=surajgoraicse \ -p 5050:80 \ dpage/pgadmin4 connect to docker postgres both postgres and pgadmin must run on the same network. ]]></description>
    <pubDate>Tue, 21 Apr 2026 06:05:44 GMT</pubDate>
  </item><item>
    <title>Playground</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/5-devops-git-linux/git/Playground</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/5-devops-git-linux/git/Playground</guid>
    <description><![CDATA[ 1. ]]></description>
    <pubDate>Tue, 21 Apr 2026 06:05:44 GMT</pubDate>
  </item><item>
    <title>Buffer Management</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/3-database-design-internals/database_internals/storage-engine/transaction/buffer-management/</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/3-database-design-internals/database_internals/storage-engine/transaction/buffer-management/</guid>
    <description><![CDATA[  Double Buffering: Why PostgreSQL Embraces the Kernel Page Cache While Other Databases Bypass It. 👉 postgres-double-buffering . ]]></description>
    <pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>Transaction Processing and Recovery</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/3-database-design-internals/database_internals/storage-engine/transaction/</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/3-database-design-internals/database_internals/storage-engine/transaction/</guid>
    <description><![CDATA[  ]]></description>
    <pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate>
  </item><item>
    <title>1-producer-consumer-brokers</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/1-components/1-producer-consumer-brokers</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/1-components/1-producer-consumer-brokers</guid>
    <description><![CDATA[ there is a duplicate at 2-producer-consumers Producers create jobs/items and push them into a queue; consumers take jobs from the queue and process them. ]]></description>
    <pubDate>Thu, 16 Apr 2026 18:35:27 GMT</pubDate>
  </item><item>
    <title>index</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/1-components/</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/1-components/</guid>
    <description><![CDATA[ 2. Components : 1. ]]></description>
    <pubDate>Thu, 16 Apr 2026 18:35:27 GMT</pubDate>
  </item><item>
    <title>1sync-vs-async</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/architecture/1sync-vs-async</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/architecture/1sync-vs-async</guid>
    <description><![CDATA[ 1. Synchronous vs. Asynchronous 1. ]]></description>
    <pubDate>Thu, 16 Apr 2026 18:35:27 GMT</pubDate>
  </item><item>
    <title>3Routing</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/architecture/3Routing</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/architecture/3Routing</guid>
    <description><![CDATA[ 3. The Topologies : In general topology means : How different parts of a system are organized, arranged and connected. 1. ]]></description>
    <pubDate>Thu, 16 Apr 2026 18:35:27 GMT</pubDate>
  </item><item>
    <title>4reliability-mechanism</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/architecture/4reliability-mechanism</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/architecture/4reliability-mechanism</guid>
    <description><![CDATA[  article Todo : Idempotency 1. Reliability Mechanism : 1. Durability : Concept: This determines the physical existence of your message. ]]></description>
    <pubDate>Thu, 16 Apr 2026 18:35:27 GMT</pubDate>
  </item><item>
    <title>5Failure-handling</title>
    <link>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/architecture/5Failure-handling</link>
    <guid>https://surajgoraicse.github.io/dev-notes-remote/2-system-design/0-components/1-queue-system/architecture/5Failure-handling</guid>
    <description><![CDATA[ Failure Handling Strategies: Errors will happen. Third-party APIs go down, databases get locked, and buggy code gets deployed. ]]></description>
    <pubDate>Thu, 16 Apr 2026 18:35:27 GMT</pubDate>
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